<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Virtual Environments, Virtual Worlds, Social MMOGs, MUVEs, CVEs, MMOs &#187; News</title>
	<atom:link href="http://www.virtualenvironments.info/category/news/feed" rel="self" type="application/rss+xml" />
	<link>http://www.virtualenvironments.info</link>
	<description>virtual environments</description>
	<lastBuildDate>Tue, 05 Aug 2008 18:48:59 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>An Early Look at Google&#8217;s Lively</title>
		<link>http://www.virtualenvironments.info/an-early-look-at-googles-lively.html</link>
		<comments>http://www.virtualenvironments.info/an-early-look-at-googles-lively.html#comments</comments>
		<pubDate>Tue, 05 Aug 2008 18:48:59 +0000</pubDate>
		<dc:creator>Axle</dc:creator>
				<category><![CDATA[Free Access]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Platform: PC]]></category>
		<category><![CDATA[google lively]]></category>
		<category><![CDATA[lively]]></category>
		<category><![CDATA[virtual environments]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://www.virtualenvironments.info/?p=80</guid>
		<description><![CDATA[Google recently announced Lively, a customizable 3D virtual space that is straightforward to embed in personal websites and blogs.  Google&#8217;s blog announced that the project was complete.  Some have touted Lively and similar offerings like Metaplace as future Second Life-killers.  Some have noted the limitations of Second Life &#8211; as a insular world that doesn&#8217;t really play nice with the outside world.  Lively has been [...]]]></description>
			<content:encoded><![CDATA[<p>Google recently announced Lively, a customizable 3D virtual space that is straightforward to embed in personal websites and blogs.  Google&#8217;s blog announced that the project was complete.  Some have touted <em>Lively</em> and similar offerings like Metaplace as future Second Life-killers.  Some have noted the limitations of Second Life &#8211; as a insular world that doesn&#8217;t really play nice with the outside world.  Lively has been described by some as &#8220;Second Life contained within a web browser.&#8221;</p>
<p>Google&#8217;s Niniane Wang said that entering a customized Lively room can give users an immediate &#8220;sense of the room creator&#8217;s interests, just by looking at the furniture and environment they chose.&#8221;  To us, Lively feels more like a chat room with 3-D camera controls, but hey, it&#8217;s still early, so we are somewhat excited at the possibility of portable virtual environments for the masses, by the masses.</p>
<p>Visiting Lively rooms requires Windows XP or Vista, Internet Explorer or Firefox, and downloading the Lively browser plug-in.  Mac support is not available, and may not be an option for same time. </p>
<p>User-created Livelry rooms can be embedded in any Web site.  Visitors can chat within the various rooms and also add/move furniture and other objects.  The appearance of avatars can be modified in some basic ways.  Lively rooms can also display YouTube videos on virtual TVs and display photos (via Picasa) in virtual picture frames.</p>
<p>How does Lively compare to Second Life?  It&#8217;s certainly easier to use, but for now, it lacks the latter&#8217;s programmability (Second Life has an object oriented scripting language called Linden Scripting Language, or LSL for short.   We&#8217;ll keep you updated on how Lively progresses over time.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.virtualenvironments.info/an-early-look-at-googles-lively.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Convergence of Virtual Worlds and Social Networking Sites</title>
		<link>http://www.virtualenvironments.info/the-convergence-of-virtual-worlds-and-social-networking-sites.html</link>
		<comments>http://www.virtualenvironments.info/the-convergence-of-virtual-worlds-and-social-networking-sites.html#comments</comments>
		<pubDate>Wed, 18 Jun 2008 21:35:15 +0000</pubDate>
		<dc:creator>Axle</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Social]]></category>

		<guid isPermaLink="false">http://www.virtualenvironments.info/the-convergence-of-virtual-worlds-and-social-networking-sites.html</guid>
		<description><![CDATA[TerraNova has an interesting article written by game designer Bob Moore.  He discusses some of the latest trends regarding virtual worlds and social networking sites like Facebook and Myspace &#8212; especially related to the convergence of the two.  Moore writes: &#8220;We&#8217;re starting to see a convergence of virtual worlds and social networking sites in the [...]]]></description>
			<content:encoded><![CDATA[<p>TerraNova has an interesting article written by game designer Bob Moore.  He discusses some of the latest trends regarding virtual worlds and social networking sites like Facebook and Myspace &#8212; especially related to the convergence of the two.  Moore writes: <em>&#8220;We&#8217;re starting to see a convergence of virtual worlds and social networking sites in the new wave of virtual &#8220;social&#8221; worlds (e.g., Kaneva, vSide, Virtual MTV) and new 3D Facebook applications (ActiveWorlds, Gaia Online). This might be dismissed as fad.  After all, everyone is either trying to replicate or piggyback on the success of America&#8217;s #3 (MySpace) and #9 (Facebook) top-visited websites&#8230;However, I think there is more to a convergence than mere hype. I see some interesting similarities and possible synergies between virtual worlds and social networking sites but also some important differences that could make integration tricky.&#8221;</em></p>
<p>Moore makes three basic points: (1) Virtual worlds ARE already social networking sites, to some degree; (2) Social networking sites provide profiles and buddy lists for your WHOLE life, not just your virtual one; and (3) On social networking sites you play yourself, while in virtual worlds, you play someone else.  He then explores whether it&#8217;s a good idea to combine virtual worlds and social networking sites.</p>
<p><a title="On the Convergence of Virtual Worlds" href="http://terranova.blogs.com/terra_nova/2008/02/on-the-converge.html" target="_blank">Read the article on Terra Nova.</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.virtualenvironments.info/the-convergence-of-virtual-worlds-and-social-networking-sites.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Now Hiring Writers!</title>
		<link>http://www.virtualenvironments.info/now-hiring-writers.html</link>
		<comments>http://www.virtualenvironments.info/now-hiring-writers.html#comments</comments>
		<pubDate>Sat, 03 Nov 2007 20:34:53 +0000</pubDate>
		<dc:creator>Axle</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.virtualenvironments.info/now-hiring-writers.html</guid>
		<description><![CDATA[Do you love keeping up with the latest news on virtual environments?  Do you enjoy writing?  Sure, you do!  Join our team! We&#8217;re looking for part time writers to post original articles (both short and long) for our website. Publish to an international community of readers and earn $2-$15 per approved article! If you&#8217;re interested, [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><strong>Do you love keeping up with the latest news on virtual environments?</strong>  Do you enjoy writing?  Sure, you do!  Join our team! We&#8217;re looking for part time writers to post original articles (both short and long) for our website. Publish to an international community of readers and earn $2-$15 per approved article! If you&#8217;re interested, please email us at <em>info [at] virtualenvironments [dot] info</em> for more information.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.virtualenvironments.info/now-hiring-writers.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Metaplace: Virtual Spaces for the Masses?</title>
		<link>http://www.virtualenvironments.info/metaplace-user-generated-virtual-spaces-for-the-masses.html</link>
		<comments>http://www.virtualenvironments.info/metaplace-user-generated-virtual-spaces-for-the-masses.html#comments</comments>
		<pubDate>Thu, 20 Sep 2007 14:06:29 +0000</pubDate>
		<dc:creator>Axle</dc:creator>
				<category><![CDATA[Educational]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.virtualenvironments.info/metaplace-user-generated-virtual-spaces-for-the-masses.html</guid>
		<description><![CDATA[
Could a new virtual environment platform, Metaplace, bring virtual spaces to the masses? Raph Koster, one of the former developers of massively multiplayer online game Ultima Online who quit his job to form a brand new MMO company, thinks so.  He recently announced Metaplace, a brand new virtual world venture that promises an open-platform, [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><img src="http://www.virtualenvironments.info/wp-content/uploads/2007/09/metaplace.jpg" alt="Metaplace logo" hspace="6" /></p>
<p>Could a new virtual environment platform, Metaplace, bring virtual spaces to the masses? Raph Koster, one of the former developers of massively multiplayer online game Ultima Online who quit his job to form a brand new MMO company, thinks so.  He recently announced Metaplace, a brand new virtual world venture that promises an open-platform, open-ended approach to virtual worlds.  Users of Metaplace (<a href="http://www.metaplace.com/" target="blank" rel="nofollow">http://www.metaplace.com</a>) will be able to build 3D virtual worlds quickly using simple, sharable building blocks and templates.</p>
<p>The resulting online spaces, which could be used for gaming, e-commerce, or socializing, can be embedded in a webpage, MySpace or Facebook profile or weblog.</p>
<p>&#8220;We are out to democratise virtual worlds and bring them to absolutely anybody,&#8221; said Mr Koster, founder of Areae, the company that is producing Metaplace.  &#8220;You can come to the site, press a button and have a functioning virtual world that supports multiple users in about 30 seconds.&#8221;</p>
<p>While details are sparse at the moment, all we know is that Metaplace is a very ambitious attempt to go beyond merely building a virtual world.  It&#8217;s an attempt to build an open virtual world standard.  Metaplace claims that the platform will be able to integrate smoothly into current web standards.  This means that people should be able to integrate whatever is built in Metaspace into websites, RSS feeders, and more.</p>
<p>Recently featured as one of the top 40 hottest startups at the TechCrunch40 conference, Metaplace is definitely a virtual environment to keep an eye on.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.virtualenvironments.info/metaplace-user-generated-virtual-spaces-for-the-masses.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Second Life Education Workshop 2007 Proceedings</title>
		<link>http://www.virtualenvironments.info/second-life-education-workshop-2007-proceedings.html</link>
		<comments>http://www.virtualenvironments.info/second-life-education-workshop-2007-proceedings.html#comments</comments>
		<pubDate>Tue, 28 Aug 2007 06:04:26 +0000</pubDate>
		<dc:creator>Axle</dc:creator>
				<category><![CDATA[Educational]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.virtualenvironments.info/second-life-education-workshop-2007-proceedings.html</guid>
		<description><![CDATA[The third annual Second Life Community Convention (SLCC2007) was held on August 24-26 in Chicago, a conference where over 800 enthusiasts of the virtual world gather and share ideas and best practices.  How popular has making use of the virtual environment Second Life for educational purposes become?  The size of the proceedings, three [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.virtualenvironments.info/wp-content/uploads/2007/08/second-life-education-workshop1.jpg" alt="Second Life Education Workshop" align="left" hspace="6" />The third annual Second Life Community Convention (SLCC2007) was held on August 24-26 in Chicago, a conference where over 800 enthusiasts of the virtual world gather and share ideas and best practices.  How popular has making use of the virtual environment Second Life for educational purposes become?  The size of the proceedings, three times as large as last years (118 pages!) should be a good indication.  The preface notes that membership on the Second Life Educators Listserv grew from 500 members in 2006 to 3900 this past year.</p>
<p>These proceedings serve as a snapshot of the state of education in Second Life as it is today.  It includes &#8220;exemplar case studies illustrating how institutional issues in establishing Second Life can be overcome and a number of examples showing how the platform is being adapted to support learning in a wide range of fields and with diverse groups of learners.&#8221;  It is notable that the sciences and arts are both well represented, demonstrating the breadth of interest and content found in the community of educators that use Second Life.</p>
<p>Selected highlights include Global Kids Inc. Best Practices for Using Virtual Worlds for Education, various ways educators have taught nutrition, emergency preparedness training, the environment, creative arts. etc.</p>
<p>Read the <a href="http://www.simteach.com/slccedu07proceedings.pdf" title="Second Life Education Workshop Proceedings" target="_blank">Second Life Education Workshop Proceedings</a> here.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.virtualenvironments.info/second-life-education-workshop-2007-proceedings.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
