Education and Research

Education and Research in Virtual Environments

A growing number of educators and researchers have tapped into the educational potential of virtual environments. Educators have found virtual environments useful for teaching and research, although getting past technical requirements and issues can sometimes be challenging. Many of the properties of virtual environments seem to be conducive for good learning: they tend to be interactive, engaging, safe places for students to learn by doing and experimentation, and they provide scaffolding and immediate feedback.

Second Life and Education

Over 74 universities and colleges already have a presence (virtual campuses) within the virtual environment Second Life. Second Life has been used for distance learning, museum-style exhibits, corporate training, broadcasting information, or simply as an interactive supplement to traditional classroom environments.

Virtual classes and virtual classrooms are becoming more commonplace, as an increasing number of schools will hold online classes within Second Life. As simulations and designed experiences, virtual worlds seem to be useful for experiential, exploratory learning and for teaching various content areas like business (e.g. virtual real estate, intellectual property), economics, art design and architecture, science, among other topics.

Resources for Using Virtual Environments for Education

Second Life Education

Research in Virtual Environments

Multimedia