Overview

Virtual Conference

Virtual environments have been increasingly used for a variety of contexts: teaching in classrooms, informal learning, distance learning, business, and e-commerce to name a few.  This overview will highlight some basic definitions, distinctions, and applications of this rapidly growing area.

General Definitions

Synonyms and Distinctions

There are many words used to describe virtual environments. The following are some distinctions in terminology:

Virtual Environments as Educational Platforms

As the technological barriers to creating CVEs have decreased, a growing number of researchers have created CVEs specifically as educational platforms.

Examples of Virtual Environments Used for Education

Approach 1: Virtual environments that reward offline behavior

Approach 2: Task and reward embedded within the virtual environment

Approach 3: Use existing online environments for research

References

Barab, S., Thomas, M., Dodge, T., Carteaux, R., & Tuzun, H. (2005). Making learning fun: Quest Atlantis, a game without guns. Educational Technology Research and Development, 53, 86–107.

Blascovich, J., Loomis, J., Beall, A., Swinth, K., Hoyt, C., & Bailenson, J. (2002). Immersive virtual environment technology as a methodological tool for social psychology. Psychological Inquiry, 13(2), 103-124.

Clarke, J., & Dede, C. (2005). Making learning meaningful: An exploratory study of using multi-user environments (MUVEs) in middle school science. Presented at AERA, Montreal, April, 2005.